Starfighters can tip the balance but alone will get buzz-sawed, are scaled appropriately, and just feel right.
I do like the way fighters and bombers were executed, as well as the dynamics of everything below the Battlecruiser weight class. 72k credits), though it is good for eating single Battlecruisers and Executors (Did I mention how fucking useless that ship is? It is). 90k credits) dies hilariously against a pair of Titans and attendants (approx. I've found that even the Viscount with escorts (approx. The Rebel's counter, the Mediator, isn't bad but the Empire has a larger production base of Battlecruiser (7 slot) type craft (Kuat, Fondor, Mandalore, Korriban, Maw, Mon Calamari, and a few I'm probably missing) as compared to maybe three for the Rebels and nothing for Zahn (Trade Federation ringships just suck). Titans with anti-starfighter escort can pound through dozen to one odds of enemy ISD size craft without even losing its shields, and the Imperial Nebula is hands down the best Destroyer for weight. Of the 21 slotters only the Rebels' Viscount is worth a damn, and the Empire is totally broken otherwise. I like the scale of this, ISDs are truly just medium ships, but on to my opinion of the mod! Did I mention they come with full fighter and bomber complements? And that the AI actually builds them to throw against you? (Absolute Corruption) The joys of 7 slot capitals ships are dampened when you bring in your 21 slot behemoths.
When confronting them in anything more than twos, auto-battle is the only option. Dear god, where do I start? Endlessly maintaining 3 A-Wing, and 3 B-Wing squadrons (Best fighters and bombers in game), four of these can swarm even the largest fleets under with only minimal escort against lucky fighters. Ironically the Venator is their closest match, but it's finicky turret array fires only every now and then making them second best. B2s easily have the highest firepower for size/cost in the game, good point defense, and the shield regeneration ability allows 3 to pound an ISD into scrap without losing shields. If any enemy ships make it past the swarms of fighters the Liberators endlessly pour out the B2s will easily pound them into scrap. A dozen B2s, 5-6 Corellian Corvettes, and 5-6 Liberators is an unstoppable doom fleet. Carriers/Stations have unlimited fighters/reinforcements, and those fighters are unbalancing strong.įrigates (Of which the Rebels' Nebulon B2 is indisputably king) shine here. Liberator Carrier in slightly escorted groups of four or more.